Mass Effect 3 is an action role-playing game developed by BioWare and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. Officially announced on December 11, 2010, the game was released March 6, 2012 and marks the final chapter in the Mass Effect trilogy of video games, completing the story of Commander Shepard.
Gameplay in Mass Effect 3 is influenced by decisions from Mass Effect and Mass Effect 2. Combat has been changed and refined; in particular, the cover system has been improved, there are more options for moving around the battlefield, instant melee kills and more conventional grenades are introduced as well as improved artificial intelligence. A four player multiplayer co-op mode will also be available.
Mass Effect 3 follows on from the events of the Mass Effect 2 DLC expansion Arrival and Commander Shepard's mission to save the galaxy from the Reapers by rallying civilizations of the galaxy together, while also having to deal with Cerberus, who have decided to turn against him/her.
Players with saved files from Mass Effect and Mass Effect 2 are given
the option of importing them into Mass Effect 3. If a saved file is
imported, over 1,000 variables are pulled that will help shape how the
final chapter is experienced. If there are no saved files available,
there are no origin-story comics for new players to help them make quick
decisions like there were in Mass Effect 2. Imported characters'
appearance and class are changeable, with more features and hair-styles
included in the character creator than in Mass Effect 2. Commander
Shepard will always start the game with some powers. Upon finishing the
game, there is a New Game+ option that allows players to continue
playing after the main story ends or start again with their finished
Shepard and collect items they missed the first time around. The game
has 82 minutes of cut-scenes.
Mass Effect 3 will have three pre-set campaign modes: Action Mode, Story Mode, and RPG Mode.[24] In Action Mode, conversations will have automatic replies and a normal combat difficulty. In Story Mode, conversations will have manual replies and a minimal combat difficulty. In RPG Mode, conversations will have manual replies and a normal combat difficulty. This last mode is reflective of the typical Mass Effect series experience. Overall, the RPG elements in the game have been improved over those in Mass Effect 2, with a more detailed leveling up system and increased weapon customization. To level up characters, players will have skills that start along a single path and then eventually splinter into two branches where they can select only one upgrade or the other along a sequence of possibilities. Players will also be able to customize their weapons with different scopes, mods, barrels and ammo types. There are 25 weapon mods total — five per weapon type — and each of them will have multiple power levels to collect. The game will include mini-games and Hammerhead and Mako missions. To select dialog options, players can use Kinect to speak their choices instead of selecting them with a controller.
As of August 23, 2011, BioWare has confirmed the return of previous characters Liara T'Soni, Kaidan Alenko or Ashley Williams, Miranda Lawson, the Illusive Man, Garrus Vakarian, Legion, Samara, Morinth, Tali'Zorah, Urdnot Wrex, Jack, Mordin Solus, David Anderson, Zaeed Massani, Kasumi Goto, Kelly Chambers, Thane Krios, Jacob Taylor and Ambassador Donnell Udina from Mass Effect and Mass Effect 2. Some characters will not return if they were killed at any point during the previous games. The number of characters available as permanent squad mates are smaller than in Mass Effect 2 for the purposes of deeper relationships and more interesting interplay, including same-sex relationship options for both male and female Shepards. If players achieved a love interest in both Mass Effect and Mass Effect 2, then both previous love interests vie for Shepard's attention in Mass Effect 3. This "love triangle" is resolved by the end of the game. BioWare has also confirmed new characters names James Vega (voiced by Freddy Prinze Jr.) and Diana Allers (voiced by Jessica Chobot).
The search and analysis mini-game has been changed from Mass Effect 2. Rather than scan individual planets, a setup described as tedious and boring, the Normandy scans a region of space for salvage or War Assets. If these are detected on a planet, the scanner system is still used to locate, but planets are no longer scanned individually. If an area being scanned has been invaded by the Reapers, the Reapers will eventually detect the Normandy's scans and move to intercept it.
The ongoing war against the Reapers is controlled by War Assets and Military Readiness. War Assets are collected throughout the game or are provided from previous game accomplishments. Military Readiness is predominantly affected by the multiplayer aspects of the game. As the players Readiness increases, the War Assets become more valuable. The number of Assets and the players readiness determine the players success in the final war against the Reapers.
Mass Effect 3 will have three pre-set campaign modes: Action Mode, Story Mode, and RPG Mode.[24] In Action Mode, conversations will have automatic replies and a normal combat difficulty. In Story Mode, conversations will have manual replies and a minimal combat difficulty. In RPG Mode, conversations will have manual replies and a normal combat difficulty. This last mode is reflective of the typical Mass Effect series experience. Overall, the RPG elements in the game have been improved over those in Mass Effect 2, with a more detailed leveling up system and increased weapon customization. To level up characters, players will have skills that start along a single path and then eventually splinter into two branches where they can select only one upgrade or the other along a sequence of possibilities. Players will also be able to customize their weapons with different scopes, mods, barrels and ammo types. There are 25 weapon mods total — five per weapon type — and each of them will have multiple power levels to collect. The game will include mini-games and Hammerhead and Mako missions. To select dialog options, players can use Kinect to speak their choices instead of selecting them with a controller.
As of August 23, 2011, BioWare has confirmed the return of previous characters Liara T'Soni, Kaidan Alenko or Ashley Williams, Miranda Lawson, the Illusive Man, Garrus Vakarian, Legion, Samara, Morinth, Tali'Zorah, Urdnot Wrex, Jack, Mordin Solus, David Anderson, Zaeed Massani, Kasumi Goto, Kelly Chambers, Thane Krios, Jacob Taylor and Ambassador Donnell Udina from Mass Effect and Mass Effect 2. Some characters will not return if they were killed at any point during the previous games. The number of characters available as permanent squad mates are smaller than in Mass Effect 2 for the purposes of deeper relationships and more interesting interplay, including same-sex relationship options for both male and female Shepards. If players achieved a love interest in both Mass Effect and Mass Effect 2, then both previous love interests vie for Shepard's attention in Mass Effect 3. This "love triangle" is resolved by the end of the game. BioWare has also confirmed new characters names James Vega (voiced by Freddy Prinze Jr.) and Diana Allers (voiced by Jessica Chobot).
The search and analysis mini-game has been changed from Mass Effect 2. Rather than scan individual planets, a setup described as tedious and boring, the Normandy scans a region of space for salvage or War Assets. If these are detected on a planet, the scanner system is still used to locate, but planets are no longer scanned individually. If an area being scanned has been invaded by the Reapers, the Reapers will eventually detect the Normandy's scans and move to intercept it.
The ongoing war against the Reapers is controlled by War Assets and Military Readiness. War Assets are collected throughout the game or are provided from previous game accomplishments. Military Readiness is predominantly affected by the multiplayer aspects of the game. As the players Readiness increases, the War Assets become more valuable. The number of Assets and the players readiness determine the players success in the final war against the Reapers.
Game yg mantap gan....
BalasHapusdimana di luwuk????
sy mau order